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Getting Emotional…in Games

“Can a game make you cry?”

Trip Hawkins, founder of Electronic Arts, asked that question in 1982. We’ve never found an answer to it. But for the broader question: “Can games invoke emotions in us?”

Short answer: Yes.

Heavy Rain

Long answer: Yes…if all you want to experience is frustration, anger and elation. Otherwise…not for complex emotions – longing, despair, empathy, ambivalence, joy, sorrow, care –, and the pickings are as slim as a bone-dry desert.

This is happening despite technological advances, such as 3D and Augmented Reality. Game designers are simply changing the game environment without much thought on how it could create meaningful gameplay.

Take for example, AR Zombies. This shoot-them-up game uses a special viewing device to create the environment, zombies and the gameplay. The novelty fades after a while as we got bored at shooting at Zombies.

So games can’t make us cry?

That’s not right either. Look at the Tamagotchi.

TamagotchiIt’s a handheld digital pet where you can feed, play games, clean, and even marry your digital pet to other Tamagotchis. It was a hit when it first appeared in 1996, and it’s still a hit even now (it sold 70,000,000 pieces as of 2008).

Everyone who had a Tamagotchi identified with it! Players would lavish attention, checked on its well-being, and wailed over its demise.

The Tamagotchi was addictive, fun, mobile, and it made game designers realise that games could go beyond “Whoo Hooo!!! and c***!” to invoke the deeper emotions of longing, despair, joy and sorrow.

Moral of this history lesson?

Game designers and storytellers might say that a compelling story within the game invokes deeper emotions.

They’re right. The video below by Lionhead studios talks about how they invoke the emotion of love in players for Fable 2.

The first episode of the Lionhead video diaries. Emotions in Action Games

 

But at the same time, we – as players – can also invoke emotion within games by using innovative game controllers. The Emotiv EPOC is one such controller. It fits onto your head and runs game actions based on the user’s current emotional state.

It’s just a matter of time before technologies that mesh real-life with virtual life (Augmented Reality) or those that make virtual life more real (3D) catch up to the notion of making us feel within a game. 

Perhaps in the (very near) future, we might play games where virtual pleading druglords or bouncy cartoon munsters are superimposed over real-life scenes seen on our cameraphones; or wander through holographic landscapes so alien and barren that we shiver in fear or immerse us weeping into a desolate goodbye at the game’s climax.

By then, Trip Hawkins will have his answer.

What say you on the future of creating emotions in games?

Readings: Emotions in Games | Top 5 Emotional Games | Freeman | Bringing Emotions to Video Games

Take the Create2011 engineering challenge and tell us your vision of Future Mobility to win the grand prize of: A Nokia Experiential Journey in Beijing and Singapore! Check out our Facebook fanpage for exciting contests & giveaways!

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Featured Video: Exhibition Pixel Park

Oh my…interactive art, sound and light sculptures, electronic foosball… technology used in art at the SuperUber World in Aug 2009.

Sound and light sculpture, musical sand, super pong, multitouch screen, blow, electronic grafitti and interactive mirrors. These and other interactive installations that are part of SuperUber's world, were shown at the exhibition Pixel Park: SuperUber Art and Technology in São Paulo, in august 2009.

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Contests Galore & of course, the Future

idea “When it comes to the future, there are three kinds of people: those who let it happen, those who make it happen, and those who wonder what happened.” – John M. Richardson Jr.

We belong to the third category: the sort who wonders what’s going happen in the future.

That’s why for the last coupla months, we’ve trawling the web for nuggets of info that might just be the Next Big Thing...and now it’s your turn.

We’ve created two contests that you can take part in: Create2011 & our Facebook contest.

Create2011 Challenge!

Create2011 Challenge! Our annual challenge is back! This time, we want you to come up with a brilliant idea related to the theme of Future Mobility, one which can improve the way we play, think, live and connect.

Why take part?

‘Cause you might just win a once-in-a-lifetime Nokia Experiential Journey Grand Prize, which includes an all-expenses paid learning programme with Nokia in Beijing and Singapore!

Head over to Create2011.com.sg to sign up now!

And don’t forget to join our…

Facebook contests!

We’ve been giving away tickets to exhibitions, movies, any event that we think is cool. To win a pair of tickets for yourself, just go to our Facebook contest page and follow the instructions.

To get you started, we’ve included clips from the uber-cool "Tomorrow Show" by Mo Rocca on what the future might hold for us. Worth a few eyefuls, especially the one on The Future of Dating…with Robots. Now that might just be the Next Big Thing….

New car innovations like seatbelts, airbags, anti-lock brakes and attention alerts may seem like they have taken the danger out of driving, but they haven't. Mo Rocca examines the future of traffic.
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Featured Video: Skinput – body as touchscreen

Chris Henderson thinks we can use our skin as a touchscreen for our phones (or other mobile devices). We’re all canvases for the machine. But if it means doing away with bulky smartphones and easy-to-crack LCD screens, its got my vote (and $$$)!

Skinput, a technology that appropriates the human body for acoustic transmission, allowing the skin to be used as a finger input surface. In particular, we resolve the location of finger taps on the arm and hand by analyzing mechanical vibrations that propagate through the body. We collect these signals using a novel array of sensors worn as an armband.

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Featured Video: Healthcare in the future

Microsoft’s view of the future for healthcare is all about communicating with each other

Like the Diabetic medicine cylinders (1:36 mark) that glow red when empty. Perfect for reminding patients to refill their medicine. Or patients and clinical researchers “talking” to their doctors without meeting in person (2:30 mark).

Now put it all on the go and you’ve got a winner.

Taken from the Mix08 presentation by Daniel Makowski

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On James Cameron: Director of Avatar

James Cameron’s big-budget films have plenty of special effects and fantastic settings – like Terminator, Titanic and more recently, Avatar. Nay-sayers might argue that it’s a substitute for good story. And that’s what we thought when we saw his films.

That’s until we found his TED talk.

In it Cameron speaks about how he grew up as a science geek with his nose buried in science fiction books. That made him imagine what might be and what if… things happened in his films. And he’s still curious about the world to wander through it (check out the 9:45 mark where he talks about going into the sunken Titanic with homemade bots). Somehow along the way, he managed to bring together his sci-fi passions with doing science.

The moral of the talk? Be curious and explore. Maybe you’ll find the next big thing out there…

James Cameron: Science geek, avid reader, deep-sea diver and explorer.
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7 green tech to look out for in 2010

Green Technology in action: Music powered by kinetic energy

We went gaga over green tech in 2009, and Copenhagen 2009 was supposed to be the highlight of the year. Sadly it went bust like Frannie Mae, and now we’re all left to our own devices.

Fine.

It's time to go down to the grassroots and find out what’s happening there. After all, the best engineering ideas had worked its way up from the ground. Not ever down. So we’ve put together 7 types of green technologies that we’d like to see more of in 2010.

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Change Champion e: editor of UCreateChange.comI'm the editor of UCreateChange. And I started this blog with the intention of putting up my past weekly roundups 'cause it's a shame they're simply disappearing into people's inboxes. Anyways, if you've a question on engineering, drop me a line at creators.of.tomorrow@gmail.com!