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Featured Video: Emerging City Innovations

This video by GOOD on how cities can become better, stronger and more liveable is a must-see for all future architects or land planners. We particularly like how they’ve utilised cellphones for bicyclists… perhaps that (and mobile air-cons) might just the future?

Since 2007, most of the world's population lives in cities. How can we make sure these urban centers are good homes for humanity? Cities from Bogota and Rio de Janeiro to Seoul are leading the way, using fresh ideas to reduce pollution and waste; provide efficient, clean transportation; and support biodiversity.

Take the Create2011 engineering challenge and tell us your vision of Future Mobility to win the grand prize of: A Nokia Experiential Journey in Beijing and Singapore! Check out our Facebook fanpage for exciting contests & giveaways!

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Future Mobility: Urban Design

What happened on UCreateChange.com (31 May-6 Jun 2010)

Can buildings move? Can they swagger, saunter or unfurl – even with people living inside them?

Can we carry our homes on our backs? Or have London Bridge roll out across the channel?

2010_06_06 - New York City Rebuilt From Its Own Trash

Maybe the future of buildings are simply higher, stronger and better…made with nanotechnology and embedded with sensors that warn of unusual stresses.

Perhaps we’ve to go north into the Arctic Circle to escape the crowds. How then should we keep warm in the North Pole? Or follow New Yorkers’ lead to build their city from trash by using automated robots that take trash sitting at a landfill and use it extend the city and reconstitute it.

And on sunny days break out Blob VB3: the Mobile Living Space – we’ll bring it from rice field to jungle to beach or designated parking lot.

So can buildings move? Can they swagger, saunter or unfurl – even with people living inside them?

Look around, dream a bit, and you might find Future Mobility in buildings.

Take the Create2011 engineering challenge and tell us your vision of Future Mobility to win the grand prize of: A Nokia Experiential Journey in Beijing and Singapore! Check out our Facebook fanpage for exciting contests & giveaways!

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Featured Video: Gaming In 3D

It’s natural that games will be made in 3D. After all, they’re easier to “3D-ify” than movies and it will immerse players into another world – isn’t that just what all games are about?

Sony displays the art of 3D gaming at CES 2009.

Take the Create2011 engineering challenge and tell us your vision of Future Mobility to win the grand prize of: A Nokia Experiential Journey in Beijing and Singapore! Check out our Facebook fanpage for exciting contests & giveaways!

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Young Developers: Lim Ding Wen (Doodle kids)

Lim Ding Wen is the iPhone’s youngest app developer. He wrote his first iPhone app, Doodle Kids, when he was 9 years old. At that age, most of us were still swinging from our playground’s Monkey Bars!

Lim Ding Wen

What’s even more impressive, his app has clocked over 700,000 downloads since its release in Feb 2009! And he isn’t resting on his heels, the boy had just released Doodle Kids on the iPad. We catch up with the now 11-year old (he’s a veritable granddad in Internet time) to find out more about what he did and what’s next for the iPhone whiz kid.

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Featured Video: AR Tower Defence (Nokia N95)

Tower defence games (like Plants vs Zombies) are fun and therapeutic! What else could be simpler than holing up, setting up, and blasting invaders?

But this tower defence game takes the cake. Just look at it!…

Full screen version of Augmented Reality Tower Defense for Nokia N95

 

Take the Create2011 engineering challenge and tell us your vision of Future Mobility to win the grand prize of: A Nokia Experiential Journey in Beijing and Singapore! Check out our Facebook fanpage for exciting contests & giveaways!

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Getting Emotional…in Games

“Can a game make you cry?”

Trip Hawkins, founder of Electronic Arts, asked that question in 1982. We’ve never found an answer to it. But for the broader question: “Can games invoke emotions in us?”

Short answer: Yes.

Heavy Rain

Long answer: Yes…if all you want to experience is frustration, anger and elation. Otherwise…not for complex emotions – longing, despair, empathy, ambivalence, joy, sorrow, care –, and the pickings are as slim as a bone-dry desert.

This is happening despite technological advances, such as 3D and Augmented Reality. Game designers are simply changing the game environment without much thought on how it could create meaningful gameplay.

Take for example, AR Zombies. This shoot-them-up game uses a special viewing device to create the environment, zombies and the gameplay. The novelty fades after a while as we got bored at shooting at Zombies.

So games can’t make us cry?

That’s not right either. Look at the Tamagotchi.

TamagotchiIt’s a handheld digital pet where you can feed, play games, clean, and even marry your digital pet to other Tamagotchis. It was a hit when it first appeared in 1996, and it’s still a hit even now (it sold 70,000,000 pieces as of 2008).

Everyone who had a Tamagotchi identified with it! Players would lavish attention, checked on its well-being, and wailed over its demise.

The Tamagotchi was addictive, fun, mobile, and it made game designers realise that games could go beyond “Whoo Hooo!!! and c***!” to invoke the deeper emotions of longing, despair, joy and sorrow.

Moral of this history lesson?

Game designers and storytellers might say that a compelling story within the game invokes deeper emotions.

They’re right. The video below by Lionhead studios talks about how they invoke the emotion of love in players for Fable 2.

The first episode of the Lionhead video diaries. Emotions in Action Games

 

But at the same time, we – as players – can also invoke emotion within games by using innovative game controllers. The Emotiv EPOC is one such controller. It fits onto your head and runs game actions based on the user’s current emotional state.

It’s just a matter of time before technologies that mesh real-life with virtual life (Augmented Reality) or those that make virtual life more real (3D) catch up to the notion of making us feel within a game. 

Perhaps in the (very near) future, we might play games where virtual pleading druglords or bouncy cartoon munsters are superimposed over real-life scenes seen on our cameraphones; or wander through holographic landscapes so alien and barren that we shiver in fear or immerse us weeping into a desolate goodbye at the game’s climax.

By then, Trip Hawkins will have his answer.

What say you on the future of creating emotions in games?

Readings: Emotions in Games | Top 5 Emotional Games | Freeman | Bringing Emotions to Video Games

Take the Create2011 engineering challenge and tell us your vision of Future Mobility to win the grand prize of: A Nokia Experiential Journey in Beijing and Singapore! Check out our Facebook fanpage for exciting contests & giveaways!

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Featured Video: Augmented Reality by Hitlab

Check out the iMagicbook (0:51 mark) where they show a brand new way of storytelling. What’s even more amazing – Augmented Reality’s been around since 2007!

FYI, we’ve got Augmented Reality at Create2011.com! Just printout the “e” AR patch and flash your webcam with it to see what happens…it’ll knock your socks off!

Augmented reality (AR) is a field of computer research which deals with the combination of real world and computer generated data.

 

Take the Create2011 engineering challenge and tell us your vision of Future Mobility to win the grand prize of: A Nokia Experiential Journey in Beijing and Singapore! Check out our Facebook fanpage for exciting contests & giveaways!

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Change Champion e: editor of UCreateChange.comI'm the editor of UCreateChange. And I started this blog with the intention of putting up my past weekly roundups 'cause it's a shame they're simply disappearing into people's inboxes. Anyways, if you've a question on engineering, drop me a line at creators.of.tomorrow@gmail.com!