Last week we’ve gotten Yap Choon Seng’s thoughts on ideas, starting up, working with teammates and competition winners. From this week onwards, we’ll be taking a closer look at his suggestions within the context of Create2011.
Let’s start from the very beginning at Getting Started.
He suggested:
Start by looking for similar things that my predecessors have done. Often we do projects that aren’t ground-breaking, never-seen-before stuff. There would have been prior examples.
As this year is about Future Mobility at Create2011, let’s have a look at what’s Future Mobility first.
According to the website, “[Future Mobility is] one which can improve the way we play, think, live and connect. We want ideas that aren't tied down to a desk or a power socket, ideas that truly improve ‘the quality of moving freely’."
With that in mind, let’s think of ideas that were considered as Future Mobility back in their days.
Would the steam engine rank highly on your list? Perhaps as well, because it let us cover vast distances in less time than riding a horse.
Or would charging Nokia phones with bicycles be considered Future Mobility? Perhaps, because we can charge our phones by bringing it with us; instead of leaving it at home.
Or hologram baseball cards that use Augmented Reality games? Combining the real world with virtual world was a stroke of genius. (PS: have a look at our AR page).
History are full of examples where the best projects are built upon other people’s works. Check out what people have done, over at:
Do you think that history’s the only way to get started? Tell us in the comments.
Take the Create2011 engineering challenge and tell us your vision of Future Mobility to win the grand prize of: A Nokia Experiential Journey in Beijing and Singapore! Check out our Facebook fanpage for exciting contests & giveaways!
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